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A TTRPG focused on tactical sword- and gun combat in a fantasy environment. The setting of Empyre puts the players in the roles of gunslingers and wielders of the supernatural in the mega city of New Enoch, whose walls protect from the dangers of a post-rapture wilderness and ruined world outside, but does nothing to keep its denizens safe from the unforgiving street life within.

The system emphasizes tactical combat with a combination of firearms and melee weapons, gruesome injuries and high deadliness for those that don't think before they act. Limbs and other body parts can fail or be destroyed mid combat, adding a possible layer of decision making, as well as multiple fail states for players. Losing a leg doesn't mean you're out of the fight, it just means your mobility is limited, losing an arm means you might have to draw your side-arm and change the way you approach the fight until the doctor patches you up.

Empyre comes with a monster book with 20 supernatural encounters with stats and descriptions meant to inspire the GM to create either an interesting encounter or even a whole adventure centered around a single monster.

There's also the book with magic, containing a combined total of over 30 occult spells and holy miracles that every character has access to choose from, giving them more flavour.

It also boasts seemingly infinite customization for players, between the character creation of picking between 6 different paths and 9 different professions to make your character, making there a total of 54 combinations to choose from, and the weapon modification- and empyrean glyph systems for customizing weapons offering countless ways to tailor your weapons according to your play style, not to forget the prosthetic system for those characters that either voluntarily or involuntarily have to give up their limbs, but receive access to multiple tools and upgrades instead.

I have yet to write an official setting document or adventure for the system, but the system is robust, and is currently being rigorously tested in multiple play groups and has been for years now, and I make changes as time goes on. I have just begun to make illustrations, so they will begin appearing in the books, and at some point in the future, along with improvements to existing mechanics, an official setting and adventure is planned. In the meanwhile, using this system in your own setting should not be a problem. Any setting specific things can easily be modified to fit your own setting. For an example, the system can be adopted to a cyberpunk setting very easily by changing all the magic in to technology and having the Soul attribute renamed to "Cool" etc.

If you want to talk about the game or keep up with changes, I do update reddit.com/r/empyrettrpg whenever I edit the books

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Click download now to get access to the following files:

Core Book.pdf 8.6 MB
Character Sheet clean.pdf 607 kB
Grimorium Magus (Magic).pdf 181 kB
Index Monstrorum (Encounters).pdf 282 kB
Prosthetics.pdf 112 kB
Weapon Modifications.pdf 126 kB
Empyrean Glyphs.pdf 159 kB
Critical Cards.pdf 149 kB
Combat Tutorial.pdf 137 kB
NPC Quick Reference Sheets.pdf 667 kB

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