Post test touch ups and new character sheet
A question arose around the tactics skill during a session this weekend, whether or not the Tactical Advantage action under the Tactics skill applied to the character using the skill, or the whole party, as it wasn't defined. And to be honest, I wrote that skill years ago and forgot which one I had in mind, and as the player asked, I couldn't for the life of me decide which sounded the most reasonable. To fix the issue, I rewrote the skill so that it is no longer a simple pass/fail. The bonuses apply now to the character rolling for Tactical Advantage, but they may provide the bonus to other characters if the roll is high enough.
I've also been working on a new character sheet. The old design was a relic from back in the days when the game setting was "spaghetti western, but with religious/occult magic". The setting has since evolved beyond that, and it always felt a bit off to play with these sheets. The new ones are a cleaner, setting neutral design.
For some reason that I don't remember, I had inverted right/left on the body part table on the character sheets. I reverted that change, as it didn't match the way the body part table is written in the core book, the monster book or anywhere else.
I'm leaving the old character sheets up, albeit with the right/left fix, for anyone that still likes those, and added the newer, sleeker character sheets as well.
Files
Get Empyre: Streets of New Enoch
Empyre: Streets of New Enoch
Tactical combat TTRPG set in a post-rapture megacity
Status | In development |
Category | Physical game |
Author | ChrisEmpyre |
Genre | Action, Shooter, Strategy |
Tags | Dice, Fantasy, supernatural, Tactical RPG, Tabletop role-playing game, Turn-based |
More posts
- Path reworks20 days ago
- Some Path updates and some smaller changes79 days ago
- Big update to critical injuriesJul 01, 2024
- Post test touch upsJun 19, 2024
- More illustrations added to the core bookApr 25, 2024
- Bi-weekly post-test touch upsApr 08, 2024
- The MaraMar 28, 2024
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