Bi-weekly post-test touch ups
Empyre: Streets of New Enoch » Devlog
From the playtest session yesterday some minor changes were made:
- It was incorrectly written in the Stigmata prayer that targets performed an opposing roll vs. the caster's Occult. This has been changed to Miracles instead
- The sheath accessory was incorrectly listed as requiring 3 belt slots. This has been changed to 1.
- High ground bonuses have been changed to apply to targets up to 3 yards away for every 1 yard of elevation rather than 2 yards away.
- The Alkahest entry in the Grimorium Magus had outdated language detailing its effects when used with the Patch Up action. This has been cleared up.
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Empyre: Streets of New Enoch
Tactical combat TTRPG set in a post-rapture megacity
Status | In development |
Category | Physical game |
Author | ChrisEmpyre |
Genre | Action, Shooter, Strategy |
Tags | Dice, Fantasy, supernatural, Tactical RPG, Tabletop role-playing game, Turn-based |
More posts
- Post test touch ups and new character sheet20 hours ago
- More illustrations added to the core book14 days ago
- The Mara41 days ago
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